Mapping Wikipedia allows you to search for articles according to language, location (by continent, region, or country), and the number of articles and images associated with the language and location you have specified in your search.
One of the most important things to teach your students when using multimedia tools in the classroom is the copyrights issues and Creative Commons. Our students need to develop a responsible culture towards what they share online and what they embed in their projects be it images or videos. Yes it starts from your classroom and do not underestimate your influence on your students.
Announcify is a cool Chrome extension that reads out loud every website you are on. This is really a handy add-on for users who feels eye wear after having exposed their eyes to computer for a certain period of time. Let your eyes relax and sit back while Annoucify reads out the text you want.
The Creative Commons copyright licenses and tools forge a balance inside the traditional “all rights reserved” setting that copyright law creates. Our tools give everyone from individual creators to large companies and institutions a simple, standardized way to grant copyright permissions to their creative work. The combination of our tools and our users is a vast and growing digital commons, a pool of content that can be copied, distributed, edited, remixed, and built upon, all within the boundaries of copyright law.
A Creative Commons license is one of several copyright licenses that allow the distribution of copyrighted works. The licenses differ by several combinations that condition the terms of distribution. They were initially released on December 16, 2002 by Creative Commons, a U.S. non-profit corporation founded in 2001.
One of the most powerful, misunderstood and under-utilized tools for teaching 21st century skills, is the Creative Commons. Besides providing access to hundreds of thousands of media works that can be used to augment the creative process, the Creative Commons offers a legitimate way for students to license their own creative works, be they audio, video, text or hybrid products.